

You can use the power-up item to boost a stat, but you can also have a quest where you turn in the item but get better rewards than if you just had used the item instead. Here's one clever example I've personally used: Have a power-up item that's also food. Basically, if you have a need, they can probably aid you. There are many helpful people there, including expert coders who may even be willing to help you script up some basic functionality if you decide that the eventing system is lacking for your project.
#RPG MAKER VX ACE VARIABLES FREE#
If you find yourself needing help and I can't provide the answer to your questions, feel free to visit the RPG Maker VX Ace Community at. This can work every once in a while, but if every boss in your game follows the same formula, then it's bound to get bland eventually. Most people fall into the trap of making bosses just a stronger version of a regular enemy with no regards for strategy.

On the other hand, it's no fun if you're never challenged either. No one likes to get their party wiped half an hour into the game (unless it's plot-related and doesn't result in a Game Over screen).

At least for me, it helps to map out an area, then go back to a previous area to polish some things if I remember to. Design whatever you are in the mood of designing at the moment.I personally prefer a system that doesn't have everyone with 9999 health by the end of the game. Decide whether or not you want to use such a system. The default formula for damage in the Ace database favors linear progression of stats, much like the classic Final Fantasy games.

Now, it's time to give you all a list of tips and tricks for making roleplaying games and using RPG Maker VX Ace to do it:
